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Resume/CV

Experience & Expertise

Lost Boys Interactive / Technical Animator/Artist

SEPTEMBER 2022 - SEPTEMBER 2024

I was brought onto LBI to work on a WWII project to rig multiple heads and import them into UE4/5 and set up their animBlueprints. I also set up cloth and RBAN for the gear used on the characters. I was then moved on to multiple pitch projects where my duties involved rigging characters for UE5, setting up their animBPs and implementing dynamic solutions. The last project I worked on was with Amazon on New World. My duties consisted of Rigging and Skinning character skins for Lumberyard and implementing cloth dynamics in the engine. I also have made custom rigs for winged and digitigrade legged creatures for the game, as well as creating/editing python scripts as needed.

High Voltage Software / Technical Animator

MARCH 2021 - SEPTEMBER 2022

My duties at High Voltage are to rig and skin characters to be brought into the game engine. And once they are in the engine I am to create real time dynamics for it using AnimDynamic, RBAN and Control Rig. My other duties include fixing bugs on existing characters including performance bugs.

Monkey Chow Productions / Character Rigger

FEBRUARY 2020 - OCTOBER 2020

My duties at Monkey Chow included completely rigging characters from scratch including a full skeleton, controls, and blendshapes. I would also work on doing dynamics in Maya using nCloth and Hair physics.

Education

Full Sail University (2018–2019)

Bachelor of Science in Computer Animation

Gannon University (2015–2017)

Completed coursework towards Bachelor of Science in Electrical Engineering

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